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The Story of Video Gaming Company Electronic Arts (EA)

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With the advent of computers and consoles, gaming took the world by storm.  It evolved into a multibillion dollar industry with different companies releasing franchises and breakthrough games every year.  Gaming pushes the human boundaries as to what is possible and with multiple exciting technologies like virtual reality and augmented reality, the industry is set for a massive change in the future.  However, the gaming industry had humble beginnings and this is the story of one of the industry giants, Electronic Arts (EA.)

Beginnings

Electronic Arts was founded in 1982 by Trip Hawkins, an Apple employee, who left his job and began his own company.  Initially, the company was named Amazin’ Software. After the release of Apple’s Macintosh personal computer (PC,) the market for PCs was thrown open.

Trip Hawkins met with Don Valentine, the founder of the venture capital firm Sequoia Capital, to discuss financing options for his new venture.  Don Valentine convinced Trip Hawkins to resign from Apple and provided a spare office for Hawkins to use. Hawkins spent seven months with his first employee, Rich Melmon (also a former Apple employee,) to refine their business plan.  Hawkins continued to hire former Apple and Atari workers till his team outgrew the office Sequoia Capital provided and moved to a bigger office in San Mateo.

Naming of Electronic Arts

The name Amazin’ Software was disliked by the rest of the team.  Trip Hawkins believed developing software was an art form and called the developers ‘software artists,’ leading the team to consider ‘SoftArt’ for the company’s name.  However, there was another company by the name Software Arts and owing to the similarities in names, the idea was dropped. Electronic Arts and Electronic Artists are some of the names which were floated around at the time and the popular sentiment was towards Electronic Artists.  Electronic Artists was a tribute to the film company United Artists, but an employee insisted filmmakers were the real artists, leading to which everyone agreed to Electronic Arts.

Growth of EA

Trip Hawkins was determined to sell directly to buyers and the policy of dealing directly with retailers gave EA better margins and real time market awareness.  Game developers were given due credit in games as well as in magazines. The album cover box type packaging like the packaging for games we see now was pioneered by EA.  Game development became in house and EA released their first game, Skate or Die!  At the same time, they worked with external developers as well.  Owing to Trip Hawkins’s obsession to develop a sports game, a contract was signed with football coach John Madden, which led to the development of the popular video game franchise Madden NFL.

Over the decades, EA continued developing games for various platforms like the PlayStation, Nintendo consoles and PCs.  EA also acquired its license to develop Star Wars games after LucasArts was shut down by Disney.

EA also released multiple successful franchises like Need for Speed, FIFA, Madden, Star Wars, Battlefield, NBA Live, Medal of Honor and The Sims.

EA changed the way games are perceived and is always on the forefront of innovation.  A recent bad publicity incident due to its microtransactions in Star Wars: Battlefront II hurt their image badly, but they quickly bounced back with the game Apex Legends, a battle royale game like Player Unknown Battlegrounds (PUBG.)  EA, based on the revenue generated by it, is currently the second largest gaming company in the Americas and Europe, behind Activision Blizzard.

 

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Entrepreneur Stories

Tesla Secures Mumbai Facility as Key Step in India Market Entry

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Tesla has ramped up its India expansion by leasing a 24,565 sq ft warehouse at Lodha Logistics Park in Mumbai’s Kurla West. The five-year lease, registered on May 16, 2025, involves a total rent of over ₹24 crore, starting at ₹37.53 lakh per month with a 5% annual escalation. The facility includes two ground-floor units and 20 parking spots, with rent payments commencing June 1, 2025.

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Info Edge Shareholders Approve ₹1,000 Crore Investment in New Venture Fund

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Info Edge

Info Edge (India) Ltd shareholders have overwhelmingly approved an investment of up to ₹1,000 crore in the company’s third venture capital fund, Info Edge Ventures Fund III. The proposal received near-unanimous backing, with 99.9995% of valid votes in favor out of 1,274 participants.

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Razorpay Partners with MeitY Startup Hub to Accelerate Deeptech Innovation in Tier II and III Cities

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Razorpay

MeitY Startup Hub (MSH), under the Ministry of Electronics and Information Technology, has partnered with fintech leader Razorpay to support the growth of deeptech and emerging tech startups across India, with a special focus on those in Tier II and III cities. Through this collaboration, early-stage startups will gain access to Razorpay’s fintech infrastructure, mentorship, and resources via the Razorpay Rize program.

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MSH CEO Panneerselvam Madanagopal emphasized that this partnership will help founders scale faster by providing vital support in mentorship, capital access, and digital infrastructure. As India’s startup ecosystem surpasses 159,000 DPIIT-recognised startups, this initiative aims to give deeptech entrepreneurs the tools and networks needed to innovate for India and expand globally.

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