Stories
Story of Rovio Entertainment, Makers of Angry Birds Franchise
If you are a smartphone user, chances are you have seen or played the hit game Angry Birds at least once. The game became a phenomenon due to its fun gameplay featuring ‘angry’ birds with powers and pigs which try to steal the eggs of the birds. However, the creators of the game, Rovio Entertainment, almost went bankrupt before coming up with the idea of Angry Birds. While Rovio Entertainment may look like an overnight success story, in reality, it really was not.
Beginnings
Rovio Entertainment was founded by three Finnish students, Niklas Hed, Jarno Väkeväinen and Kim Dikert, belonging to the Helsinki University of Technology, after they won a mobile game development competition sponsored by Nokia and Hewlett-Packard in 2003. Rovio was initially named Relude. Later, the name was changed to Rovio in 2005 before finally becoming Rovio Entertainment in 2011.
Rovio Entertainment was focussed on making games which targeted niche audiences and concepts like science fiction and horror. They released 51 games to not a lot of success and realised they would go bankrupt if they continued on the same path.
Development of Angry Birds
When the first iPhone was announced in 2007, the entire smartphone industry was disrupted, leading to the development of new ecosystems. Mikael Hed, the Chief Executive Officer (CEO) of Rovio Entertainment, saw an opportunity to create a game which echoed with the millennial mindset and attention spans. He wanted to come up with a game which was easy to load, simple to play without any tutorial and could be played at any time.
While the team of Rovio Entertainment was experimenting with different concepts, one designer pitched a concept art showing a group of birds which were cross for no reason and the design stuck. The game was developed around these ‘angry birds’ by creating a storyline and antagonists. For the antagonists, the developers settled on pigs because of the swine flu epidemic which was in the news at the time. Angry Birds was the fifty second game to be developed by Rovio Entertainment and was developed at a cost exceeding 100,000 euros.
Capturing the market
The developers realised they could not compete on the Apple App Store in the United States of America and the United Kingdom, which hold the largest market share with other games, as the response to Angry Birds was lukewarm. Therefore, the developers released the game in smaller markets like Finland, Sweden and Denmark before capturing Greece and the Czech Republic. The larger markets began to take note and the App Store in the United Kingdom finally put it on its featured games list, thereby catapulting the game into limelight and making it the number 1 game on the U.K. and the U.S.A. App Stores. Angry Birds reached its one billionth download in 2012 and two billionth download in 2014.
Rovio Entertainment showed what it means not to give up and stick to an idea if it is endearing. The success of Angry Birds is a testimony to the perseverance of the studio behind it. Angry Birds successfully spawned a franchise, with multiple games on offer, merchandise and Hollywood movies to its name.
Read about the story of Electronic Arts here : The Story of Video Gaming Company Electronic Arts (EA)
Entrepreneur Stories
Elon Musk: xAI Rebuild Urgent After Co-Founders Exit, SpaceX IPO 2026 Looms
Elon Musk shocked the tech world by admitting xAI requires a full rebuild. This comes after key co-founders like Christian Szegedy and Greg Yang left the AI startup. Musk shared on X that the team must realign with its mission to understand the universe. xAI, launched in 2023 to rival OpenAI, now faces talent drains amid fierce AI competition.
Meanwhile, SpaceX eyes a blockbuster IPO. Valued at $350 billion, the rocket giant could go public by late 2026, analysts predict. Starlink’s 5 million users and Starship progress fuel the hype. Musk’s empire links the ventures—SpaceX cash might boost xAI’s Grok AI and Colossus supercomputer.
These moves highlight Musk’s bold risks. xAI’s rebuild could integrate with Tesla or X for an edge. A SpaceX IPO promises billions for Mars dreams. Will xAI recover, or signal trouble? Indian startups like Krutrim watch closely as global AI battles heat up.
Entrepreneur Stories
Apple MacBook Air M5 Launched: M5 Chip, 22-Hour Battery in India
Apple has unveiled the new MacBook Air with M5 chip, starting at $999 for 13-inch and $1,299 for 15-inch models. The MacBook Air M5 boasts a 2nm M5 chip with 12-core CPU, 18-core GPU, and 50 TOPS Neural Engine for seamless AI tasks like real-time translation and 8K editing. Up to 22 hours of battery life, Thunderbolt 5, and Wi-Fi 7 make it the ultimate ultraportable, now 10% thinner at 0.44 inches with fanless cooling.
Key MacBook Air M5 features include Liquid Retina XDR display (500 nits, nano-texture option), 12MP Center Stage camera, and six-speaker Spatial Audio. Colors like new Sky Blue join Midnight and Starlight. Pre-orders are live today, with macOS Sequoia 15.4 enhancing Apple Intelligence and iPhone Continuity for students, pros, and remote workers.
Why buy MacBook Air M5 now? It outpaces Snapdragon X Elite rivals with ecosystem magic and future-proof performance, eyeing top 2026 laptop sales. CEO Tim Cook calls it “more capable than ever.” Visit apple.com for M5 MacBook deals and specs.
Entrepreneur Stories
Zupee Bolsters Short-Video Play with Vertical TV Acquisition Under INR 40 Cr
Delhi NCR-based gaming startup Zupee has acquired Mumbai-based microdrama platform Vertical TV in a deal valued under INR 40 Cr. This move strengthens Zupee Studio, its short-video arm launched in September 2025, by integrating Vertical TV’s expertise in bite-sized dramas like romance and thrillers.
Facing challenges from India’s 2025 real-money gaming ban, Zupee valued at $1 Bn after raising $120 Mn has pivoted to non-gaming content, including recent layoffs of 40% of its workforce. The acquisition builds on its November 2025 purchase of Australian AI firm Nucanon for interactive storytelling, targeting its 200 Mn+ users with engaging, mobile-first formats.
This deal underscores the rising microdrama trend in India, helping Zupee diversify amid regulatory pressures and compete in the short-video space dominated by quick, shareable content for on-the-go audiences.

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