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Reddit And How It Came To Be

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Reddit And How It Came To Be,Startup Stories,Startup News India,Best Motivational Stories,Inspirational Stories 2018,Reddit History,How Came to Reddit,Reddit Community,Reddit Founder,Most Generic Content Platforms,Reddit User Interface

For the uninitiated, Reddit looks like a mess filled with text links, comment threads, points, upvotes and downvotes. At best, the posts seem countless, large, unruly and totally random. To explain how Reddit works, think of the platform like your Universe: a single place where all your information can be collated onto a single and easily accessible platform.

If your  next question is what makes it different from Twitter, then it is the basic fact that unlike Twitter, the stream of content is curated by the Reddit community. Items of value are “upvoted” and those deemed unworthy are “downvoted.” This determines a post’s position on the site and items that hit the front page are seen by hundreds of thousands of people (consequently, sending boatloads of traffic to the linked website.) Reddit was founded back in June 2005, when co founders Steve Huffman and Alexis Ohanian decided to create something truly unique.

Huffman and Ohanian first began Reddit by creating various fake links and submitting content from those links. Before the days of social media dominance, 22 year old Ohanian wanted to accomplish a simple task: to unify people through original and quirky content. Started in a two bedroom apartment, the first version of Reddit went live on 23 June, 2005!

What attracted users to Reddit as a user interface was the simplicity of the platform. The more tools given to users, the more the platform took shape. The staple of Reddit, the up and down voting arrows that control the fate of story, were hand coded out of brute force simplicity and a dash of intuition. From being created as a very random platform, Reddit has grown to become one of the most widely used generic content platforms.

Started in the year 2005, Reddit was taken over by Conde Nast in 2006 for an estimated $ 20 million, receiving 500,000 daily unique views. With the growth being so quick and instantaneous, users spend 16 minutes on an average and is one of the most widely used sites by both men and women world over.

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Meta’s Upcoming AR Glasses: A Sneak Peek

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Meta is developing its first true AR glasses, set to launch in 2027. Before the public release, employees will test the device starting in 2024. The company is also releasing new generations of Ray-Ban smart glasses in 2023 and 2025 with enhanced features like a “viewfinder” display.

Specifications and Features

The AR glasses are expected to feature OLED displays and Qualcomm Snapdragon chipsets, offering sophisticated AR and AI capabilities. They will enable users to interact with virtual objects and project high-quality holograms of avatars onto the real world.

Design and Competition

Meta aims for a sleek design, potentially building on its Ray-Ban partnerships. The AR glasses market is competitive, with Apple and Google also investing heavily. Meta seeks to make its AR glasses a game-changer by offering a unique user experience.

Future Plans

In addition to AR glasses, Meta is expanding its VR offerings with new headsets like the Quest 3 and exploring other wearable technologies. The company is focused on reducing costs to make the AR glasses more consumer-friendly by launch.

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From Digital Wallet to Stock Market: MobiKwik Expands Its Horizons with New Brokerage Venture

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From Digital Wallet to Stock Market: MobiKwik Expands Its Horizons with New Brokerage Venture

MobiKwik is venturing into the stock broking sector with the launch of its subsidiary, MobiKwik Securities Broking Private Limited (MSBPL), following approval from the Ministry of Corporate Affairs on March 3, 2025. This move aims to diversify MobiKwik’s offerings beyond its core digital payments services and compete with established players like Zerodha and Groww.

MSBPL will provide a range of brokerage services, including trading in shares, securities, commodities, and derivatives. The subsidiary has an initial capital of Rs 1 lakh, with plans for an additional Rs 2 crore investment to support its operations.

As MobiKwik enters this competitive market, it brings a substantial user base of 172 million and a merchant network of 5 million. Despite recent financial challenges, including a reported loss of Rs 55.2 crore in Q3 FY25, the company aims to leverage its existing infrastructure and user engagement to capture a share of the growing investment technology market, projected to reach $74 billion by 2030.

This strategic expansion aligns with MobiKwik’s broader goals of enhancing its financial service

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Strategic Shift: Nazara Sells Entire Stake in Sports Unity Amid Financial Challenges

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Strategic Shift: Nazara Sells Entire Stake in Sports Unity Amid Financial Challenges

Nazara Technologies has sold its entire 71.54% stake in Sports Unity Private Limited, the company behind the multiplayer quiz game ‘Qunami’, for INR 7.15 lakh. This divestment, effective March 25, 2025, signifies a strategic shift for Nazara, which had previously acquired a controlling interest in Sports Unity in 2019 for INR 7.5 crore.

The decision to offload the stake comes as Sports Unity has faced financial difficulties, reporting no active business operations and a negative net worth of INR 0.45 crore at the end of FY24. This move aligns with Nazara’s broader strategy to streamline its operations and concentrate on more profitable ventures within the gaming sector.

This sale follows Nazara’s recent divestment of a 94.85% stake in another subsidiary, Open Play, to Moonshine Technologies for INR 104.33 crore. Despite reporting record quarterly revenue of INR 544.7 crore in Q3 FY25, Nazara experienced a 53.5% decline in net profit year-over-year.

Nazara continues to focus on enhancing its portfolio through strategic acquisitions and investments in high-potential gaming platforms while navigating the competitive landscape of the gaming industry.

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