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Instagram: The True Founding Story

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Instagram, the photo sharing app created by Mike Krieger and Kevin Systrom from Stanford University, spins the tale of success capitalized the right way. Launched way back in the year 2010, Instagram today boasts of 700 million registered users, with more than 400 million people visiting the site on a regular basis. Out of the 700 million users, around 17 million are from the United Kingdom alone!

When the two founders started talking about their idea, they quickly realised they had one goal in mind: to make the largest mobile photo sharing app. However, before Instagram, the two had worked together on a similar platform called Burbn. For Instagram to work, Krieger and Systrom decided to strip Burbn down to the bare necessities. Burbn was quite similar to Instagram and had features which allowed users to add filters to their pictures.

The pair looked at how users in Burbn’s beta gravitated toward photo sharing and then studied every single popular app in the photograph category. Mike and Kevin scrapped Burbn completely and decided to create a brand new platform. Very soon, they realised the photo sharing app had gotten a little saturated. During the multiple stages of development and modifications, a precursor to Instagram called Scotch was made. However, Scotch tanked because it didn’t have many filters, was slow and riddled with a few too many bugs.

With their UX skills, Krieger and Systrom refined Instagram to require as few actions as possible. Unlike the original version of Path, Instagram didn’t force users to add tags about people or places to their photos. A photo could be posted in as few as three clicks. Mirroring Twitter, they made Instagram public by default. After months and months of testing, Instagram was officially launched on 6 October, 2010.

Launched at just the right time, Instagram had 25,000 users on its very first day! For late 2010, with fewer I Phones in the market, that was quite a big number. Krieger and Systrom were not only minimalist in their approach to the app, but to the market as well. New financing gave Systrom and Krieger the opportunity to hire more people, but the founders kept the company very lean with barely a dozen employees. By March 2012, the app’s user base extended to more than 27 million.

Once Instagram was released for Android phones, the app was downloaded more than one million times a day. Interestingly, the online social media platform was all set to receive an investment of $ 500 million. Furthermore, Systrom and Zuckerberg were in talks for a Facebook poised takeover. In April 2012, Facebook made an offer to purchase Instagram for about $ 1 billion in cash and stock, with the key provision that the company would remain independently managed. Shortly thereafter and just prior to its initial public offering, Facebook acquired the company for the whopping sum of $ 1 billion in cash and stock.

After the Facebook acquisition, the Instagram founders have done little to change the user phase, sticking to the simplicity of the app. The astounding rise of Instagram’s popularity proves that people believe in real connections rather than those based on only words.

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Entrepreneur Stories

Meta’s Upcoming AR Glasses: A Sneak Peek

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Meta is developing its first true AR glasses, set to launch in 2027. Before the public release, employees will test the device starting in 2024. The company is also releasing new generations of Ray-Ban smart glasses in 2023 and 2025 with enhanced features like a “viewfinder” display.

Specifications and Features

The AR glasses are expected to feature OLED displays and Qualcomm Snapdragon chipsets, offering sophisticated AR and AI capabilities. They will enable users to interact with virtual objects and project high-quality holograms of avatars onto the real world.

Design and Competition

Meta aims for a sleek design, potentially building on its Ray-Ban partnerships. The AR glasses market is competitive, with Apple and Google also investing heavily. Meta seeks to make its AR glasses a game-changer by offering a unique user experience.

Future Plans

In addition to AR glasses, Meta is expanding its VR offerings with new headsets like the Quest 3 and exploring other wearable technologies. The company is focused on reducing costs to make the AR glasses more consumer-friendly by launch.

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From Digital Wallet to Stock Market: MobiKwik Expands Its Horizons with New Brokerage Venture

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From Digital Wallet to Stock Market: MobiKwik Expands Its Horizons with New Brokerage Venture

MobiKwik is venturing into the stock broking sector with the launch of its subsidiary, MobiKwik Securities Broking Private Limited (MSBPL), following approval from the Ministry of Corporate Affairs on March 3, 2025. This move aims to diversify MobiKwik’s offerings beyond its core digital payments services and compete with established players like Zerodha and Groww.

MSBPL will provide a range of brokerage services, including trading in shares, securities, commodities, and derivatives. The subsidiary has an initial capital of Rs 1 lakh, with plans for an additional Rs 2 crore investment to support its operations.

As MobiKwik enters this competitive market, it brings a substantial user base of 172 million and a merchant network of 5 million. Despite recent financial challenges, including a reported loss of Rs 55.2 crore in Q3 FY25, the company aims to leverage its existing infrastructure and user engagement to capture a share of the growing investment technology market, projected to reach $74 billion by 2030.

This strategic expansion aligns with MobiKwik’s broader goals of enhancing its financial service

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Strategic Shift: Nazara Sells Entire Stake in Sports Unity Amid Financial Challenges

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Strategic Shift: Nazara Sells Entire Stake in Sports Unity Amid Financial Challenges

Nazara Technologies has sold its entire 71.54% stake in Sports Unity Private Limited, the company behind the multiplayer quiz game ‘Qunami’, for INR 7.15 lakh. This divestment, effective March 25, 2025, signifies a strategic shift for Nazara, which had previously acquired a controlling interest in Sports Unity in 2019 for INR 7.5 crore.

The decision to offload the stake comes as Sports Unity has faced financial difficulties, reporting no active business operations and a negative net worth of INR 0.45 crore at the end of FY24. This move aligns with Nazara’s broader strategy to streamline its operations and concentrate on more profitable ventures within the gaming sector.

This sale follows Nazara’s recent divestment of a 94.85% stake in another subsidiary, Open Play, to Moonshine Technologies for INR 104.33 crore. Despite reporting record quarterly revenue of INR 544.7 crore in Q3 FY25, Nazara experienced a 53.5% decline in net profit year-over-year.

Nazara continues to focus on enhancing its portfolio through strategic acquisitions and investments in high-potential gaming platforms while navigating the competitive landscape of the gaming industry.

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