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Apple is Reportedly Developing a Dedicated App Store for Gaming Apps!

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Following the launch of the iPhone 16 series, Apple continues to enhance its software offerings. Among its ambitious projects, the tech giant is rumored to be developing a dedicated gaming app store, separate from the existing App Store. According to a report by 9to5Mac, this new app will draw features from both the App Store and Game Center, aiming to create a seamless gaming experience for users without replacing Game Center.

Features of the Anticipated Gaming App

The anticipated gaming app is expected to feature several tabs, including a “Play Now” section, along with sections for users’ games and friends. In the “Play Now” area, users will find:

  • Editorial content
  • Game recommendations
  • Challenges
  • Leaderboards
  • Achievements

This section may showcase games from both the App Store and Apple Arcade, providing a comprehensive hub for gaming enthusiasts.

Enhanced Game Discovery

In addition to game discovery, the app aims to highlight special gaming events and important updates. Apple is reportedly exploring ways to integrate FaceTime and iMessage into the gaming experience, potentially allowing for enhanced communication among players. Developers may also be given the ability to create mini-games using App Clips within the app.

Comparison with Existing Platforms

Overall, the yet-to-be-announced gaming app is designed to function similarly to the Xbox app on iPhone, enabling users to check their gaming status, view friends’ activities, discover new games, and manage their game libraries. This move is part of Apple’s strategy to make its devices more appealing to gamers.

Context of Gaming in Apple’s Ecosystem

The news comes in the wake of the ongoing legal battle between Google and Epic Games, which revolves around app store policies and revenue sharing. Epic Games, the creator of Fortnite, has challenged both Google and Apple over their commission fees and app distribution restrictions.

Currently, Apple offers Apple Arcade, a subscription service providing access to a variety of games for iPhone, iPad, Mac, and Apple TV for $6.99 per month (approximately ₹580). With the recent rollout of iOS 18 and macOS 15, Apple has introduced new tools to help developers port Mac games to iOS.

Future Prospects

As for the new gaming app, details regarding its release date remain unclear, and there is no official confirmation about whether it will debut with an upcoming iOS 18 update or be part of iOS 19. However, if successful, this initiative could significantly enhance Apple’s position in the competitive mobile gaming market.

Industry Impact

The introduction of a dedicated gaming app could reshape how users interact with games on Apple devices. By providing a tailored platform for gaming content and community engagement, Apple aims to attract more gamers while ensuring that developers have robust tools at their disposal.

Conclusion

Apple’s rumored development of a dedicated gaming app store signals its commitment to enhancing user experience in mobile gaming. By integrating social features and focusing on community engagement, this initiative could set a new standard in how gaming content is delivered and experienced on mobile platforms.

As Apple continues to innovate within its ecosystem, the potential launch of this gaming app could not only benefit gamers but also strengthen Apple’s competitive edge in an increasingly crowded market.

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Apple Achieves 13% Growth in India with $9 Billion Sales and New Flagship Stores in FY25

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Apple

Apple has set a new benchmark in India, recording $9 billion in annual sales for FY25—a 13% surge over the prior year, fueled chiefly by robust demand for iPhones and MacBooks. The tech giant’s strategic expansion into Bengaluru and Pune with new flagship stores has deepened brand engagement and increased accessibility for customers across urban centers.

Apple’s rapid retail footprint expansion and locally tailored initiatives, including student discounts and trade-in offers, overcame price barriers and high import duties to drive sales volumes to unprecedented heights. Meanwhile, local production reached new highs, with 20% of iPhones now assembled in India and manufacturing output up 60%, valued at $22 billion part of Apple’s move to diversify its global supply chain.

India is now Apple’s fourth-largest market worldwide, reflecting its rising role as both a consumption and manufacturing powerhouse for premium tech. Continued investment in retail outlets, partnerships with Tata for device repairs, and consumer-friendly financing have positioned Apple for even stronger growth as Indian incomes and technology aspirations rise.

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OYO Achieves Record Profitability in FY25 with Deferred Tax Boost and New Corporate Identity

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OYO

OYO, India’s leading hospitality startup, has retained strong profitability in FY25, driven by a significant deferred tax gain and a bold corporate identity overhaul. The company’s net profit surged to ₹623 crore, marking a 172% year-on-year growth, with adjusted EBITDA reaching ₹1,132 crore a 27% increase from the previous fiscal. Total revenue rose by 20% to ₹6,463 crore, propelled by strategic expansion in premium segments and the integration of G6 Hospitality into OYO’s growing portfolio.

The deferred tax gain of ₹765.6 crore played a crucial role in OYO’s profitability for FY25, helping overcome challenges from operational losses and global expansion costs. Meanwhile, OYO launched a campaign to rename its parent company, Oravel Stays Ltd, aiming for a tech-first, globally resonant brand identity as the business prepares for its IPO. This rebranding signals OYO’s shift toward broader urban living solutions, with the “OYO Hotels” brand remaining unchanged for consumers while the corporate entity targets premium and tech-driven markets worldwide.

OYO’s premiumization strategy and aggressive international growth have led to record results for the fourth quarter of FY25, with gross booking value surging 54% to ₹16,436 crore and revenue hitting new highs. These achievements highlight OYO’s disciplined financial management and commitment to innovation, setting a benchmark for Indian startups navigating global expansion and sustained profitability in the hospitality technology sector.

 

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MPL to Lay Off 60% of India Workforce Following Online Gaming Ban

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MPL

Mobile Premier League (MPL), one of India’s top online gaming platforms, is set to lay off about 60% of its India workforce following the government’s ban on paid online games. The move, confirmed by MPL CEO Sai Srinivas through an internal email, will impact around 300 employees across multiple departments including marketing, finance, operations, engineering, and legal. This decision comes as a direct result of the Promotion and Regulation of Online Gaming Bill, 2025, which restricts paid online games involving monetary stakes to address concerns over financial risks and addiction among young users.

India contributed nearly half of MPL’s revenues, estimated at around $100 million in the 2024-25 fiscal year. With the ban on paid gaming, MPL’s primary revenue source in India has been effectively cut off, prompting the company to shift focus towards free-to-play games and expand its presence in overseas markets such as the United States and Brazil. Despite the layoffs, MPL has pledged to support the affected employees through the transition period. CEO Sai Srinivas expressed regret over the downsizing but highlighted the company’s commitment to developing new business models for the Indian market amid the regulatory changes.

This development significantly disrupts the Indian online gaming industry, which was on track to grow into a $3.6 billion sector by 2029 before the introduction of the ban. While competitors like Dream11 have adapted by discontinuing paid games and avoiding layoffs, the ban has forced many gaming startups in India to rethink their operations. The government’s regulation targets all games involving real money stakes, including fantasy sports and popular card games like rummy and poker, reshaping the future landscape for the country’s gaming ecosystem and its workforce.

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