Sarahah has taken over social media. Every user of Facebook, Instagram, Twitter and Snapchat are talking about this new app that allows users to send anonymous messages to others registered with the app.
Introduced by a Saudi Arabian developer Zain al-Abidin Tawfiq, the app doesn’t reveal the identity of the sender of the message at any given cost but users can choose to tag their identity. The idea behind the app is pretty simple. It allows anyone who has created a profile to visit other such profiles and leave messages anonymously. The messages will then appear in the inbox of the receiver’s app where the users can reply back to the messages, flag the message, favorite them or delete them. The app is available in two languages, English and Arabic for both iOs and Android users.
Sarahah, which was launched in June, has gone viral and was on top of the Apple App Store in over 30 countries in the month of July. It is also said to have as many as 300 million users already. According to their description on the Google Play Store, it helps people self develop by receiving constructive anonymous feedback. Sarahah, which means honesty in Arabic, was initially launched as a website with the idea to allow people send creative messages to each other including strangers who are on the app and those who are not.
An account can be set up by simply putting in a user name, their name, email id and by entering a password. Once logged in, users can share their Sarahah link which is usually their name followed by sarahah.com (www.xyz.sarahah.com) on any social media platform. The whole concept behind the app center’s around the idea of sending constructive random anonymous messages to the users. But the app also received flak for offering a platform that increases the risk of cyber bullying and negative comments as the app is extremely popular with the teenage crowd. The app’s most popular feature, anonymity gives people the chance to act out and behave in a hurtful way by sending unsavory and offensive messages to people instead of “constructive feedback.”
Several similar messaging apps like Yik Yak, Secret and Whisper that offer anonymity to the users have also been launched in recent times. Although the app is trending right now, fully anonymous comments open up avenues for bullying and the ability to cause more harm than good.
Apple has set a new benchmark in India, recording $9 billion in annual sales for FY25—a 13% surge over the prior year, fueled chiefly by robust demand for iPhones and MacBooks. The tech giant’s strategic expansion into Bengaluru and Pune with new flagship stores has deepened brand engagement and increased accessibility for customers across urban centers.
Apple’s rapid retail footprint expansion and locally tailored initiatives, including student discounts and trade-in offers, overcame price barriers and high import duties to drive sales volumes to unprecedented heights. Meanwhile, local production reached new highs, with 20% of iPhones now assembled in India and manufacturing output up 60%, valued at $22 billion part of Apple’s move to diversify its global supply chain.
India is now Apple’s fourth-largest market worldwide, reflecting its rising role as both a consumption and manufacturing powerhouse for premium tech. Continued investment in retail outlets, partnerships with Tata for device repairs, and consumer-friendly financing have positioned Apple for even stronger growth as Indian incomes and technology aspirations rise.
OYO, India’s leading hospitality startup, has retained strong profitability in FY25, driven by a significant deferred tax gain and a bold corporate identity overhaul. The company’s net profit surged to ₹623 crore, marking a 172% year-on-year growth, with adjusted EBITDA reaching ₹1,132 crore a 27% increase from the previous fiscal. Total revenue rose by 20% to ₹6,463 crore, propelled by strategic expansion in premium segments and the integration of G6 Hospitality into OYO’s growing portfolio.
The deferred tax gain of ₹765.6 crore played a crucial role in OYO’s profitability for FY25, helping overcome challenges from operational losses and global expansion costs. Meanwhile, OYO launched a campaign to rename its parent company, Oravel Stays Ltd, aiming for a tech-first, globally resonant brand identity as the business prepares for its IPO. This rebranding signals OYO’s shift toward broader urban living solutions, with the “OYO Hotels” brand remaining unchanged for consumers while the corporate entity targets premium and tech-driven markets worldwide.
OYO’s premiumization strategy and aggressive international growth have led to record results for the fourth quarter of FY25, with gross booking value surging 54% to ₹16,436 crore and revenue hitting new highs. These achievements highlight OYO’s disciplined financial management and commitment to innovation, setting a benchmark for Indian startups navigating global expansion and sustained profitability in the hospitality technology sector.
Mobile Premier League (MPL), one of India’s top online gaming platforms, is set to lay off about 60% of its India workforce following the government’s ban on paid online games. The move, confirmed by MPL CEO Sai Srinivas through an internal email, will impact around 300 employees across multiple departments including marketing, finance, operations, engineering, and legal. This decision comes as a direct result of the Promotion and Regulation of Online Gaming Bill, 2025, which restricts paid online games involving monetary stakes to address concerns over financial risks and addiction among young users.
India contributed nearly half of MPL’s revenues, estimated at around $100 million in the 2024-25 fiscal year. With the ban on paid gaming, MPL’s primary revenue source in India has been effectively cut off, prompting the company to shift focus towards free-to-play games and expand its presence in overseas markets such as the United States and Brazil. Despite the layoffs, MPL has pledged to support the affected employees through the transition period. CEO Sai Srinivas expressed regret over the downsizing but highlighted the company’s commitment to developing new business models for the Indian market amid the regulatory changes.
This development significantly disrupts the Indian online gaming industry, which was on track to grow into a $3.6 billion sector by 2029 before the introduction of the ban. While competitors like Dream11 have adapted by discontinuing paid games and avoiding layoffs, the ban has forced many gaming startups in India to rethink their operations. The government’s regulation targets all games involving real money stakes, including fantasy sports and popular card games like rummy and poker, reshaping the future landscape for the country’s gaming ecosystem and its workforce.