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Oculus Announces First Rift Retail Bundle

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Oculus Announces First Rift Retail Bundle,Startup Stories,Oculus Announces Rift + 'Marvel Powers United VR' Bundle,Oculus announces Rift bundle with Marvel Powers United VR,Oculus will start selling a Rift bundle with Marvel Powers United VR,Oculus for Business Now Available in Even More Countries

For those who have been wanting to make the jump between the real world and the virtual world, Oculus VR comes with a brand new deal! Oculus is planning on launching a brand new flagship game, Marvel Powers United VR! The new game features a number of Marvel superheroes as playable characters.

The new retail package by Oculus was announced in San Diego at the Comic Con and already caught a lot attention from the right kind of people. The main aim of this game is to take take down the bad guys while playing the characters of the good guys!

The Oculus Rift Marvel Powers United VR bundle will launch on 31 July, priced at the usual $ 400, but with a copy of the game included in the deal for free. Oculus said while announcing the game that apart from the sleeve, everything inside the box is effectively identical to the Rift + Touch retail package, save for the game code. As like before, the retail package also includes Lucky’s TaleMediumQuillDead and Buried, and Robo Recall for free!

The new game’s 18 players include Spider Man, Doctor Strange, Star Lord, Storm, Captain America, Black Widow, Wolverine, Iceman, Hawkeye, Gamora, Thor, Rocket Raccoon, Black Bolt, Captain Marvel, The Hulk, Deadpool, Crystal and Black Panther. Users will be able to battle at 10 locations: Sakaar Arena, Knowhere Marketplace, Asgard, Jotunheim, The Palace of Attilan, Downtown New York, the Dark Dimension, the X-Mansion Hangar, Halfworld, and Wakanda.

While this experience only seems basic in its essence, what makes the whole thing all the more exciting is the enabled headset and touch enabled controllers. As a Marvel fan, the only thing which could make this exciting for me is if we had a customised costume ready and waiting! Marvel, are you listening? We want a little more!

 

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Apple Achieves 13% Growth in India with $9 Billion Sales and New Flagship Stores in FY25

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Apple has set a new benchmark in India, recording $9 billion in annual sales for FY25—a 13% surge over the prior year, fueled chiefly by robust demand for iPhones and MacBooks. The tech giant’s strategic expansion into Bengaluru and Pune with new flagship stores has deepened brand engagement and increased accessibility for customers across urban centers.

Apple’s rapid retail footprint expansion and locally tailored initiatives, including student discounts and trade-in offers, overcame price barriers and high import duties to drive sales volumes to unprecedented heights. Meanwhile, local production reached new highs, with 20% of iPhones now assembled in India and manufacturing output up 60%, valued at $22 billion part of Apple’s move to diversify its global supply chain.

India is now Apple’s fourth-largest market worldwide, reflecting its rising role as both a consumption and manufacturing powerhouse for premium tech. Continued investment in retail outlets, partnerships with Tata for device repairs, and consumer-friendly financing have positioned Apple for even stronger growth as Indian incomes and technology aspirations rise.

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OYO Achieves Record Profitability in FY25 with Deferred Tax Boost and New Corporate Identity

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OYO

OYO, India’s leading hospitality startup, has retained strong profitability in FY25, driven by a significant deferred tax gain and a bold corporate identity overhaul. The company’s net profit surged to ₹623 crore, marking a 172% year-on-year growth, with adjusted EBITDA reaching ₹1,132 crore a 27% increase from the previous fiscal. Total revenue rose by 20% to ₹6,463 crore, propelled by strategic expansion in premium segments and the integration of G6 Hospitality into OYO’s growing portfolio.

The deferred tax gain of ₹765.6 crore played a crucial role in OYO’s profitability for FY25, helping overcome challenges from operational losses and global expansion costs. Meanwhile, OYO launched a campaign to rename its parent company, Oravel Stays Ltd, aiming for a tech-first, globally resonant brand identity as the business prepares for its IPO. This rebranding signals OYO’s shift toward broader urban living solutions, with the “OYO Hotels” brand remaining unchanged for consumers while the corporate entity targets premium and tech-driven markets worldwide.

OYO’s premiumization strategy and aggressive international growth have led to record results for the fourth quarter of FY25, with gross booking value surging 54% to ₹16,436 crore and revenue hitting new highs. These achievements highlight OYO’s disciplined financial management and commitment to innovation, setting a benchmark for Indian startups navigating global expansion and sustained profitability in the hospitality technology sector.

 

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MPL to Lay Off 60% of India Workforce Following Online Gaming Ban

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MPL

Mobile Premier League (MPL), one of India’s top online gaming platforms, is set to lay off about 60% of its India workforce following the government’s ban on paid online games. The move, confirmed by MPL CEO Sai Srinivas through an internal email, will impact around 300 employees across multiple departments including marketing, finance, operations, engineering, and legal. This decision comes as a direct result of the Promotion and Regulation of Online Gaming Bill, 2025, which restricts paid online games involving monetary stakes to address concerns over financial risks and addiction among young users.

India contributed nearly half of MPL’s revenues, estimated at around $100 million in the 2024-25 fiscal year. With the ban on paid gaming, MPL’s primary revenue source in India has been effectively cut off, prompting the company to shift focus towards free-to-play games and expand its presence in overseas markets such as the United States and Brazil. Despite the layoffs, MPL has pledged to support the affected employees through the transition period. CEO Sai Srinivas expressed regret over the downsizing but highlighted the company’s commitment to developing new business models for the Indian market amid the regulatory changes.

This development significantly disrupts the Indian online gaming industry, which was on track to grow into a $3.6 billion sector by 2029 before the introduction of the ban. While competitors like Dream11 have adapted by discontinuing paid games and avoiding layoffs, the ban has forced many gaming startups in India to rethink their operations. The government’s regulation targets all games involving real money stakes, including fantasy sports and popular card games like rummy and poker, reshaping the future landscape for the country’s gaming ecosystem and its workforce.

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